Product Review


We apply a rigorous analysis to your game and also market map you against your competitors. Using data, play and research to help you better understand your place in the market. What are you strong at V your competitors and where are you weak?

Applying a thorough, analytical deconstructive process, Dune Gaming’s product review gives you a thorough overview of your game’s issues and a detailed plan to improvement.

Via a process of play, research and data analysis of your game and its competitors, we provide you with a document that scrutinises current shortcomings. From these problem statements we suggest (or build) a series of new features and suggested tweaks that will result in superior commercial performance.

Simply put, a Dune Gaming product review leverages our product expertise to identify challenges and opportunities that will power your game to enhanced operation. It acts as the beginning of a longer-term relationship between Dune Gaming and your team.

Prototyping


We build device playable prototypes that let your games grow from a quality foundation, helping you establish meaningful potential for success from the outset. We’ve developed a meticulous, iterative process that can explore game concepts and improve them quickly and effortlessly.

Our team of engineers and designers explore the concept of your game and create a device playable version. By testing the prototype extensively we avoid multiple corrections once live, this save money and time but also most importantly reputation damage.

Quick advice services (available for a min of one day)

(£300 per day consultancy fee)

We have been either directly building our own games or consulting on how to build games for the last decade. We know how much there is to learn in this incredible industry.

If it is involved in building, launching and then marketing games then we understand what makes them successful. If you have a particular issue then it is likely that we can solve it.

Marketing – Where should you spend your marketing cash and which countries should you target? We can get users for as little as 3p, but are they the right ones for you?

Leaderboards and social – This can be achieved for less dev cost than you might think, what are the results of taking your game online?

Raising Cash – Should you look to raise money by selling off a percentage of your game, we know funders but also whether or not that would be right for you.

Design – You can use our designers or we can connect you with proven industry experts.

Accounting – Do you need to pay VAT on Ad Mob receipts from Ireland? This and many other questions answered in one day’s consultancy.

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